Overview

In this tutorial learn how to create a realistic tornado using nParticles and fluid dynamics inside of Maya. Plus, discover how to manipulate the dynamic controls, customization color attributes, and add multiple particle systems the complement one another. 

Project Files

Tutorial

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8 replies on “Tornado”

  • Royston
    July 13, 2016 at 7:40 am

    Hi,
    project files link to astroid belt tutorial

    • Tim Weaver
      July 17, 2016 at 5:43 pm

      It should be corrected now. Thanks!

  • Royston
    July 27, 2016 at 7:09 am

    Thanks Tim

  • October 16, 2016 at 6:10 am

    Hello Tim!

    I have working around two hours creating “my tornado” following all your instructions and I am very satisfied!! 😉 But…i want to exported to Cryengine 3 and here comes the nightmare..

    I have all plugins I need, Crytools installed and working perfectly, but after do all the steps (based in another tutorial of the tube) when I want to validate the export, always says the same :

    – Export node “cryExportNode_tornado” has no meshes

    I think we are talking about particles/fluids, so I guess there are no meshes involved..but, no way to do any exportation..I always get the same message..any help? Thank you, and again, thank you for this wonderful tutorial, so clear and well explained.

    • Tim Weaver
      October 16, 2016 at 8:19 pm

      Try converting the fluid to a polygon by going to Modify – Convert – Fluid to Polygon. Then hide the fluid simulation and import the mesh into Cryengine. You might have to mess around with the textures after converting it to a mesh. Let me know if that works!

  • Thomas Schmidt
    May 14, 2017 at 8:20 am

    Great Tutorial, but something is wrong with the project file. When i press the “Play” button nothing happens!

  • Sunny aaryman
    January 7, 2021 at 7:24 am

    Hey buddy I followed your tutorial but when I cached out my fluids it was around 300gb for 200 frames can u tell me why it got so big

  • Jaco Smit
    February 28, 2021 at 11:58 am

    same here