Learn to create a galaxy by emitting particles based off an image using the images color value as a texture. This is an awesome technique that has endless possibilities.
I have received a lot of questions in regards to the galaxy tutorial. Specifically, how to render the particles correctly. This short video helps explain how to do this plus will help you solve more rendering problems in the future.
5 replies on “Galaxy Tutorial”
My particles are not receiving any color info from texture map, when I tried to use an object instead of plane…
I did unwrap the uv
some times its buggy I had to restart maya to get mine working
i still see my plane
Is there a chance to render it with Arnold?
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