New Tutorial Series: Creating a Realistic Black Hole in Maya

I’m excited to share my upcoming three-part tutorial series where we’ll build a fully realized, cinematic black hole in Maya from start to finish.

  • Part 1: Gravitational lensing and light distortion
  • Part 2: Creating the glowing accretion disk
  • Part 3: Animating and rendering in Arnold

Each part breaks down the process from physics-inspired realism to final cinematic polish. First episode drops soon—stay tuned.

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